In this major review, I present to you every game on the ABCYa website, each game review is based on actual performance. The game review will start with the first game alpha-numerically sorted, and each review will contain 4 games, and since there are around 408 games, this will lead to 102 reviews, so that proves I learned how to count.
Here are the first 10 reviewed in this list.
Part 1: 1st 10 Games
10 x 10 is a block puzzle game that requires the player to drag small colored blocks from the right sidebar into the 4 x 4 starter block screen. The goal is to create a line horizontally or diagonally, which will then disappear. Blocks that don’t disappear will remain on the screen and become either obstacles or resources for users to create an ice cream. The player’s ability to think out where the undeleted blocks will appear, and how to delete them in the future is what gives this game an educational twist. As the player advances up inability, the number of rows and columns appear, making this puzzle gradually harder to complete.
The graphics are easy on the eye, and the colored blocks, when placed in the grid become patterned to look like an “ice cream.”
Grade: This is a Grade 3 to 5 puzzle.
Conclusions: This is great planning, forecasting and pattern recognition skill builder.
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100 Snowballs is a PreK and K level game for young children that are starting to understand how computer interface works. This is a fun screen with 100 snowballs that the player arranges in any way. The snowballs are dragged and placed into any form, and the game should provide some kind of result when the entire 100 balls have been used. If less than 100 balls are used, when you press the Green Go, all the balls fall to the ground, and guess what, the same thing happens with 100 too!
The game concept and intentions are good, teach the young user how to manipulate graphics using a mouse. This hones fine motor skills; however, 100 balls are an issue to focus on for most youngsters, and after a while, they tire. While learning patience is important, 20 balls, even 30 balls would be a great starter and allow the child to grow from this to 100 balls. Counting up to 100 is great, and learning to count is great too, but making it into a frustration level issue defeats the object of counting.
Grade: Pre K and K.
Conclusions: This game misses its mark (understatement), and while it is a nice game, is just too basic and too long to be enjoyable.
2048 is an adult level challenge game that can be played by all ages, but will most probably be understood only by the older grade 5 and above.
The concept of this puzzle is to move blocks from side to side, four directions, where all the blocks move together in the direction chosen. The blocks start with a number rating of 2 and double in number when matched with an equal number block. This means you merge the blocks by moving them into each other. Only blocks with the same number will merge, the others will retain their original value. Merged blocks undo one, so you free up grid space. Every time you move, new blocks appear on the board numbered at 2. So when you merge two blocks of 2 you get 4, and merge two blocks of 4 you get 8, and forward.
The game continues until you fill up the grid with different numbered blocks that can no longer move. This is a mathematical logic pattern puzzle that demands you consider the moves ahead of the one you take, and factor into that the random addition of a new block or blocks with every move.
Grade: 5 to Adult
This is an exceptional logic pattern game that uses multiples of 2 as the recognition pattern. It’s addictive and frustrating, and enjoyable all in one. Exactly what a great puzzle game is all about.
A Blocky Christmas
A Blocky Christmas is a building game with a twist. This is all about understanding the concepts of direction, navigation, and magnetic forces, or attraction. There is a small block with a star; this is the magnet. In each level, there is something to move around the screen, and the player has to understand the rules of navigation using the arrow keys as well as how to place the magnet correctly. The magnet can be used in any position on the object, and the final objective is to take the magnet with the block or blocks to another location on the screen. The player will need to sometimes disconnect and reconnect the magnet in a different place to reach the final destination.
Grade: 5 and up
Conclusions: This is great spatial navigation and laws of attraction puzzle that teach the player how to think directionally and constructively.
ABC & 123 magnets
Fun with the Fridge is a cute K and 1st-grade game that provides clean graphics. This is a fridge; it has two doors, and on the left side of the screen are four boxes, each one has different numbers and letters and shapes. The player drags a character or shape to the fridge, like a fridge magnet. The choice is spoken out loud by the computer, so the child learns the name of the character as it is placed on the fridge.
This is a game for teaching the names of characters and shapes as well as motor skills with eye-hand coordination.
Grade: K and 1
Conclusions: This is a nice and neat game for children learning the names of characters and shapes. It also helps them learn how to design and build up characters on the screen.
ABC Slider Puzzle
This is an alphabet slider puzzle game and is designed for three different functions; to establish the correct alphabetical order of the letters, to teach logical pattern solving in a grid navigation system, to teach basic motor and movement skills of the computer.
The graphics are very neat and clean; the puzzle is a classic slider puzzle that uses arrow and mouse clicks to move the pieces.
Grade: K and 1
Conclusions: A great slider puzzle game for logical processing of patterns. It’s a great way to teach both the alphabet’s order as well as teach logic. The added benefit is also managing computer navigation.
Add to 10
This is a standard addition game, where a unicorn walks through the woods, and you get to stop at every bush that has colored beans. The question of how many beans are there in total, when answered correctly places all the beans in the Unicorns saddle pocket.
When you get a wrong answer, the games asks you to try again. The game asks questions ranging between 1 and 9 in total, so it’s for pre-K and K level children.
Once you answer all 7 questions, you get to a magic pot. You are asked to fill the pot with different colored beans when you do so the pot creates a rainbow.
Grade: Pre-K, K
This is a wonderful little mathematical game for children learning the first addition series in maths.
Adding Decimals is a classic fast action game where the player needs to compete against other players in adding up two numbers to create a result. The numbers are in decimal places, and there are four players. The first player to successfully press on two circles that contain decimal numbers that add up to the requested result wins. The game continues until all ten questions have been answered and then the four are arranged in positions from first to last.
This is a fast-paced game when playing against the computer; it helps children manage both eye-hand coordination, eye pattern recognition and mathematical aptitude; the ability to add numbers in mind, and fast.
You also get to either play against the computer or join a game online. If you have friends, you can set up to meet online and play against each other.
Grade: 3 to 5
A great game to play against the computer and against other players. Its fast, accurate and works well.
Feed Me Fractions
Feed me Fractions is a classic card game where you need to pair fractions on different cards that add up to a whole, or number 1. The target is to beat the clock and finish the game under 50 seconds. You get 3 strikes.
This game teaches the player eye-hand coordination, matching patterns and adding up fractions. The game board is 4 by 4, and each card has a different fraction. The only unfortunate thing about this games is its predictability. Obviously there are tricks to the method, and a player will eventually realize that all the fractions come with only one pair per lower base, that means that there is only one pair of the same number appearing once as a pair, the moment the player understand that, all they need to do is pair lower base numbers and forget the upper limit. As such, this game is self-defeating.
Grade: 4 to 5
A great concept, poorly developed. Once the “cheat” is noticed, the game loses its educational purposes and becomes a predictable bore.
Marble Math is a basic math addition app that lets young players add with either the use of marbles or in the head. The game is extremely well designed and is perfect for Pre-K to 1 grade, although for some reason it has been designated by the site as a grade 2 to 5, which is not reflecting current mathematical capabilities of many users. Essentially you have a clean screen with a penguin asking questions such as how much is 1 + 0, or 3 + 5. Since these are finger math’s, most young players will either count on their fingers, use the screen to move the marbles and count them up, or do it in their heads.
After each level is completed, only an 80% score will unlock the next level.
Grade: 2 to 5
This is a great little game, delivers exactly what is required, and helps children learn to count in a number of ways. Bottom line; this is a neat little winner.