Here is the nineteenth installment of 10 games reviewed.
Light On 2
Light On 2 is a hard and interesting puzzle game where the player is given a set of lights to use to light up a room. Each level comes with a different shape and size room and the number of lights to use. The lights light up based on a specific design. As such, the player needs to understand how the lights light up the room and arrange them accordingly,
Grade: 3 top 5
Conclusions: This is an addictive game, which is good in a bad way. This is an intelligent game, which is good too. This is a frustrating game with is bad in a good way. So in the words of Wreck it Ralph, it’s good to be bad.
Lightbot is an exceptional command following the game that really teaches the player how to think like a computer. This game gives the player a lightbot that can only move upon command. Now, you don’t move and move like you normally do, nope. This game demands that you map out the movements and preset them. The bot will only move based on the commands the player preset. As such, this is a perfect precursor game to programming, as well as to think logically and stepwise on a molecular level.
Grade: 3 to 5
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Conclusions: A true winner, a great game, and frustratingly accurate.
Lightybulb is another amazing light game, only this time it’s a puzzle and each level demands that the player unravels the problem solves the riddle and turns the light on. Anything goes here, from screwing lightbulbs into sockets to turning switches according to predefined codes and pressing the on the switch when electricity comes on. This is a game that will make the player think, and it’s fun.
Grade: 4 to 5
Conclusions: What’s great is that each problem is unique, this is an exceptional problem-solving the game.
Lilly, the Wild Cat – Storybook
Lilly, the Wild Cat – Storybook is an e-book for youngsters; it tells a story, it has nice pictures and is great for children to listen to and look at. Just click the pages to turn them, and toggle the sound on and off to either listen to it or be read it.
Grade: K to 2
Conclusions: A standard e-book for young children.
Lineum is a great line drawing puzzle game where the player is given a green garden and a dirt path. By drawing a line continuously along the dirt path, converting it into the grass, the player must convert the entire grid into green grass. The game gets harder with every level, and the player has to think where to start, and obviously where to end. If the player steps of the dirt and lines over a grassy section, the grassy section will turn to dirt, so the accuracy of movement is required.
Grade: 1 to 5
Conclusions: A great logical planning game using one line and a grid.
Litter Critters – Learn to Sort and Recycle
Litter Critters – Learn to Sort and Recycle is a nice game that teaches the player to differentiate between recyclable items, compost items, and household items. In this game, each level demands different items be taken off the conveyor belt using the mouse to drag them into the relevant bin. Players are scored by percentage of success, adding up the correct items versus the incorrect items. So be as accurate as possible, and work as fast as you can.
Grade: 1 to 5
Conclusions: A lovely game that gives the basics of differentiating between trash types.
Little Jane is a cuter game that involves a little girl and a lot of balloons. You are charged with flying up as high as possible to reach a party, on the way you will encounter forks, scissors, flying arrows and darts, hedgehogs and the occasional blowfish. You need balloons to keep flying up, so collect them as you go and navigate the perilous skies to continue going up to that high score.
Grade: 1 to 5
Conclusions: A lovely game, keeps the player constantly alert, the GUI is fine, and the graphics are good.
MATH MAN + – x /
MATH MAN + – x / is a Pacman game with the various arithmetic functions for power-ups. This game tests the player’s arithmetic with either housing addition, subtraction, division, multiplication or a combination of all. It looks, feels and acts just like Pacman.
Grade: 4 to 5
Conclusions: This is a lovely way to practice mathematics and play packman at the same time.
MATH MAN JR.
MATH MAN JR. is a younger version of the mathman Pacman game, .n this one the player only has addition and subtraction. However, here’s the clinch, when you get a power-up you can only eat the ghost that has a number equaling the result of the mathematical problem imposed. This is a big no-no in game design and doesn’t stand in good stead with younger players.
Grade: 3 to 4
Conclusions: A great packman game, but the fact that the ghosts are not both edible when powered up is a design flaw.
Magic Mirror Paint
Magic Mirror Paint is a very nice mirror painting board where what you paint in one square is painted mirrored in the opposite square. As such, this board not only helps youngsters learn to draw in a computer, it also teaches them the fundamentals of mirror painting, and how one drawing can appear when mirrored horizontally and vertically and overlapping. You will find yourself being attracted to this rather addictive paint board.
Grade: Pre K to 5
Conclusions: This should be graded K to 99, yes it’s that good.